| Автор | ZoG Forum Team |
| Версия | 1.0 от 02.01.16 |
| Дата | 02 января 2016 года |
| Размер | 1.5 МБайт |
To hoard is to possess, to possess is to control. What hope do you have in controlling the truth? An atmospheric, genre-blending adventure that starts as a mundane cleaning simulator which spirals into a submerged nightmare. Pilot a submarine to salvage the abyss by day and uncover the secrets of your new home by night
The goal is simple: declutter a house abandoned by a hoarder. Start with the comfortable hand-holding of a job simulator: checklists, quest markers and clear goals. But beneath the trash lies a basement that defies geometry. As you descend, the game strips away this support system. No one is coming to save you.
Navigate a vessel through a deep sea floor. Use a variety of navigational tools to explore an area where light cannot pass through. Return to your base and sort through the haul, deciding what’s worth keeping.
Curiosity will be your driving force, but also a curse. The game respects your intelligence, refusing to hold your hand as you piece together the narrative among the hoard. The game will mess with your expectations.
Interact with a physics-based world, where everything not bolted to the ground can be picked up, thrown, examined, or combined.
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